As a self-proclaimed computer enthusiast, I've always been fascinated by the world of technology. From computer builds and repairs, to programming, to networking, or even the fascinating world of IoT. I've always been interested in learning more about the field of Computer Science. Presently, I am immersed in my undergraduate studies at Concordia University, pursuing a degree in Computer Engineering. My foundation in Computer Science Technology, acquired at Vanier College, serves as a robust precursor to my current academic pursuits. Currently, I am using the knowledge I've gained thus far to teach others to code, develop games, and create other software solutions. Of course, I'm always looking for new opportunities to learn and grow as a developer, engineer, and educator.
| Anthony Nadeau
| Greater Montreal Area, QC, CA
| (450) 517-2737
Bachelor's of Engineering in Computer Engineering
September 2023 - Present | Semester 4
Computer Engineering is a field that combines Electrical Engineering and Computer Science. The program covers a broad scope of topics including programming, electronics, system development and design, and computer architecture.
Computer Science Technical DCS
August 2020 - July 2023
Technical Diploma of College Studies in Computer Science Technology. Graduated with an R-Score of 31 and Dean's honours. This degree covered a broad range of topics such as programming, game development, web development, mobile and desktop app development, networking, IoT, and ethical hacking
Computer Science Teacher and Specialist
September 2023 - Present
In this role, I teach students from Secondary 2 to Secondary 5 the fundamentals of programming in Java, JavaScript and Python, along with game development, game design principles, web development, and the software development lifecycle. More recently, I have also been leading courses on computer hardware, exploring the fundamentals of the CPU, Boolean algebra, and combinational circuits.
Software Engineer and AI integration Specialist
June 2023 - September 2025
At DriveCX, I took on many different projects. The majority of my work was in upcoming company projects, where I was responsible for developing new features, fixing bugs, and integrating new APIs. Using PHP, I developed an MVC backend application that processed data, formatted it, and presented it in the DriveCX Dashboard with an AI generated summary using the ChatGPT API. I also tackled web applications, using Node.js and React, as well as angular, to develop applications that enabled retail teams to better communicate, and to help consumers have better experiences in retail locations. Lastly, I worked on a Flutter Utility, with the purpose of enabling DriveCX to better share business intelligence with potential or current clients.
Software Developer Intern
January 2023 - May 2023
At Hydro-Québec, I was responsible for developing new features for an existing MVC framework that would pull data from a database based on dates provided, plot the data into a graph per time interval, and compile these graphs together to form an animated gif. The gif would allow consultants to visualize the data in a more intuitive way, and it would allow them to evaluate the efficacy of the ML model used for the prediction portion. The project was developed in Python, using a variety of libraries such as Matplotlib, Pandas, and Plotly.
Video Game Database Developer
December 2022 - May 2023
Contracted by John Abbott College, I, with a team of developers, was responsible for creating an educational video game targeted at the Chemistry department. The game was developed in Unity, and I took on the responsibility of developing and integrating the database that would be used throughout the game. The database was developed in the NoSQL Firebase Realtime Database, and it was responsible for storing player data, game data, and the scoring information for the in-game leaderboard.
Sales Representative
July 2022 - February 2023
At Bell / Cellcom, I was responsible for the sale and activation of products and services offered by Bell Canada. In this role, I provided consultation to customers in the mobility space, to ensure they found a product that accurately met their needs. I also took on a technical support role, aiding customers with activation, data transfer, and general diagnostic and troubleshooting of their devices.
Computer Science Tutor
January 2022 - September 2022
During my studies at Vanier College, I took on the role of Computer Science tutor for students in earlier semesters of the program. I worked under the tutoring and academic success centre for a semester, and then transitioned to private tutoring for the following summer. During this time, I aided students in understanding the fundamentals of programming, game development, web development, and networking, amongst other things.
IT Specialist and Sales Representative
June 2018 - July 2022
In my four years at Staples, I took on many roles. I was trained in operations, sales, and technical support. The main responsibility I held whilst at the company was the role of in-store Computer Technician, where I was responsible for product activations, data transfers, diagnostics and repairs of technical equipment, such as desktop PCs, laptops, printers, and really any other consumer tech product offered at Staples. I was also in charge of general customer assistance, answering questions and breaking down complicated technical problems in a way anyone can understand.
Attendant and Student Supervisor
December 2021 - June 2022
In this role, I was responsible for the supervision and care of students with special needs in an elementary setting. With the help of the teaching staff and behavioural specialists, we evaluated strategies that would better enable these students to be productive and coexist with their classmates safely and kindly.
Co-Founding Member
January 2021 - June 2024
The FLOSS Club is an organized community of developers and fans of Free/Libre Open Source Software. The club originated as a Vanier College club, but has since expanded to be a public community. As one of the founding members, I was responsible for organizing our discord server, working with the other members to organize events, and collecting knowledge related to FLOSS and Open Source Software to share in various talks and workshops.
Debian Contributor
August 2023 - June 2024
In the past, I contributed to the Debian project by developing a standard for usability testing. With a team of my peers, we performed multiple instances of these usability tests to collect data on ways that the debian installer could be improved upon. With that data, we developed a report, one of which was presented at DebConf 2023 in Kochi, India, by one of our team members.
| C++ | Python |
| Java | C# |
| PHP | Dart |
| Rust | GDScript |
| HTML | CSS |
| Bootstrap | JavaScript |
| TypeScript | React |
| Angular | Flutter |
| SQL | Git |
| REST API Dev & Integration | Operating Systems |
| Game Development with Unity | Game Development with Godot |
| Entire Firebase Software Suite | Developing IoT Systems |
| Logic Circuit Design | 3D Modeling |
| 3D Printing | Computer Diagnostic & Repair |
| Educational Communication | Networking |
| Ethical Hacking | AWS QuickSight |
| MS365 | Figma & Canva |
Using Flutter, I designed and built a navigation app and digital project showcase for the iCan 2025 Expo. The app allowed parents to easily navigate the expo and vote for projects that stood out to them.
Flutter Web Development
Empirium is a game I developed in collaboration with a few classmates built entirely in the Greenfoot Java game engine. I was principally responsible for the game's core mechanics and gameplay, as well as the sound design and music. It was developed in my first semester of college, and was my first experience with Java.
Java, Game Development
Using JavaScript and the Bedrock Scripting API, I learned how to develop addons for Minecraft Education Edition. I developed an addon as a teaching tool to aid students in understanding boolean algebra and logic gates.
JavaScript, Bedrock Scripting API
Using Sketchup, I designed, iterated on, 3D printed, and built several fully-functional custom arcade controllers.
Sketchup, 3D Printing, Electronics
As part of my first internship, I developed python features for an existing MVC framework that would pull data from a database based on dates provided, plot the data into a graph per time interval, and compile these graphs together to form an animated gif. The gif would allow consultants to visualize the data in a more intuitive way, and it would allow them to evaluate the efficacy of the ML model used for the prediction portion.
Python, MVC, Machine Learning
Destroy Daddy is an original video game developed in Unity over the span of approximately 5-8 weeks. The game is oriented around space combat and exploration. The player is tasked with exploring the solar system, defeating enemies, and collecting resources to upgrade their ship. This is my largest project in the Unity Game engine, and it is developed entirely with free assets, and C# code.
Game Development, Unity, C#, Game Design
The Arcade Launcher is a custom arcade-style game launcher that I developed in Python. The launcher enabled me to add all of the games my students developed into a single application. As part of the project, I made the launcher capable of automatically switching controller profiles based on the game selected, which ensured each game controlled properly with my custom controllers.
Python, Game Development, Custom Hardware
TecMon is an open-source game developed in the Godot Game Engine. The game is a turn-based strategy game that I developed in collaboration with a few of my students as a summer education initiative. I was responsible for the overall game design, as well as the implementation of several core mechanics, and the management of the repository and the issues tracker. The game is still in development, and we are currently working on adding new features and content to the game.
Godot, Game Development, Open SourceComputer Engineering is a field made for growth. It's a field I believe is founded on the idea of making things that solve problems for everyone. I'm looking for opportunities where I can learn to innovate and make things that will help people strive.
Feel free to contact me for any inquiries you may have, or if you'd like to explore any opportunities with me. You can contact me through the form below, or directly at tonynadeau03@gmail.com. I'm also active on all of platforms linked in the footer below. I hope I can be of use to you!